Sunset Overdrive mixes platforming and shooting throughout, and places equal weight on both skills
The hero can ride the city's spiderweb of telephone cables, from above or below, with a quick tap of X.
"We wanted to take the shooter genre away from cowering behind cover. You'll be rewarded for jumping over that cover and taking the fight to the enemy"
And its this that makes Sunset Overdrive feel new. If a trend is emerging at all from the new console generation, it's that wall running is the new cover, and attack is the new defence. We've spent the best part of a decade lurking behind bullet-chipped masonry. For Insomniac, it's time to come out into the sun.
"In the early days, we were actually talking about the book version of 'I Am Legend'. He has free reign of the city, but at night has to hunker down and defend."
The world transforms at night, along with the way the game plays. The 'zombies are more dangerous at night' gimmick is old, but Sunset Overdrive promises to offer new ways to deal with the after-hours onslaught, whether alone or playing with friends.