I thought only "frontrunners" got codes today, and more codes would be sent on the 23rd?So all the codes were sent out and those who didn't get any code by now won't get any in the upcoming hours or there is still hope?
I thought only "frontrunners" got codes today, and more codes would be sent on the 23rd?So all the codes were sent out and those who didn't get any code by now won't get any in the upcoming hours or there is still hope?
Yes. IQ isn't the best and the textures are quite muddy ATM but that affects all platforms so seems to be a beta thing. Performance is about the same as Battlefront's betas, which became a pretty much locked 60 at launch. Also the time stamp on the beta suggests this build is already a month old so who knows how much progress they will have made by now.
So all the codes were sent out and those who didn't get any code by now won't get any in the upcoming hours or there is still hope?
Managed to score an XB1 beta code from a Twitch streamer earlier tonight. The beta build's only about 9 GB but took forever to download, so I only got a short time to play.
I was worried about Catalyst, but this beta has really made an impression. As others have said, a lot of the detail textures are very low-res and there is some choppiness in the animation during some cutscenes, but mechanically the game feels amazing. Movement felt fluid, speed was good, and at no time did the moveset feel artificially restricted. By the time I finished the first mission, I had 11/19 runner skills already unlocked just from doing the semi-guided stuff. It does run pretty smoothly at 60 fps but it looks like the XB1 is visibly rendering it at significantly less than 1080p resolution. However, it looks and feels great in motion which is largely the point for a game like this.
The first part of the game is kind of a tutorial in a sense, but it's not a verbose hand-holding one. At no point were there lengthy voices in your head telling you to hold LB to do this, press RT to do that, etc. It was mostly just visual markers integrated into runner vision. The game mostly lets you make a fluid run from the beginning to midpoint of the first mission, and it felt great. The combat does have a kinda dopey tutorial mechanic that you must go through, but I imagine it might be difficult to discover some of the "combos" otherwise.
Actually getting into combat felt much better than in ME '08. I beat up a few guys because the game demands it, but in the latter part of the mission I was mostly just evading them and it works perfectly well. The entry-level guards are only armed with billy clubs and it's pretty easy to avoid them...if you have the room. If they corner you in a hallway you can take them down with any one of a few sorta showy moves, like a slide-kick or a wallrun-propelled boot to the head.
I am particularly enjoying the in-engine cutscenes. It's a big step up IMO from the animated interludes from ME '08 and reduces the destruction of immersion. I'm actually pretty excited, too, about the free-roam aspect of Glass. Being able to explore around was something I'd really wanted to do in the first game, but couldn't. The collectible fetch-quests annoy some, but they play into my compulsion to explore and find things, so it's not bothering me.
And the soundtrack. Ohhhh yeah, it's Solar Fields. You cannot go wrong.
I loved the first Mirror's Edge. Catalyst is like coming home after being away for years and finding the same comfortable and familiar ambience completely unchanged, with the addition of some upgraded furnishings and new tech.
If cutscene frame rate and texture work can be polished up by release, I'll be pretty damn happy. The only other thing I really missed so far was the bone-shattering crunch that succeeded every fall from an extreme height. The ghostly exhalation you hear instead (during the loading screen after death) is strange at first, but it's almost like a reminder to relax and loosen up before trying again.
Gonna have a good time playing this all weekend and into next week, for sure. It reminds me of when I got the pre-release prologue demo for ME '08 and speedran it over and over.
Also, there's an 0451 reference early on.
Wut, the game is 60fps on consoles ??
I was ready to place bets on 30.
Muy impressivo ! Hope I get a code today but not counting on it
It's not really stupid. I think the skill tree is a way of easing players into Faith's full skill set.
Hence why I specifically mentioned essential moves. The coil, quick turn, and roll are basic moves that make perfect cognitive and intuitive sense and need no "burn" in period on a player's mind.
Hence why I specifically mentioned essential moves. The coil, quick turn, and roll are basic moves that make perfect cognitive and intuitive sense and need no "burn" in period on a player's mind.
Ive played on both consoles and both consoles have issues. Especially Cutscenes are really struggling with the fps.
Gameplay wise there is a lot of stutter here and there.
Hence why I specifically mentioned essential moves. The coil, quick turn, and roll are basic moves that make perfect cognitive and intuitive sense and need no "burn" in period on a player's mind.
Again though, their temporary lock seems to have no lasting impact and they've added new moves to bolster the skill tree, so it's a non-issue that just personally annoys me.
Has anyone received their codes?
Can't roll my eyes hard enoughImpossibly, insanely, what they said about not overwhelming new players with moves they'll forget? It might be true.
I've never had this much fun doing time trials and delivery missions in an open world game. Here's a thought for you: It's not Mirror's Edge that needs open world. It's open world that needs Mirror's Edge.
Yay?
I'd love one of those codes!
I'll pm the first two that quote this post a PS4 European code.
I'd love one of those codes!I'll pm the first two that quote this post a PS4 European code.
I'll pm the first two that quote this post a PS4 European code.
Yay?
I'd love one of those codes!
So this game was delayed to June. There wasn't a GAF thread about the delay?
The whole streamer early access thing is fucking stupid as well because as we have literally just seen with MEC it leads people to jump to conclusions because streamers often aren't actually invested in the game so they play it very poorly, thus giving poor impressions of the game to viewers.The way companies have started dealing with these beta key events is such bullshit.
I don't use twitter or have time to be on some constant social media vigil in hopes that some random streamer or other clearly superior and more important person than myself will take pity on me and relieve me from the codeless wasteland in which I find myself.
If they just sent out the signup codes before, or at least at the same time as the MVP codes, noone would be salty about it. But no, that makes way to much sense.
It's not the end of the world, it's just annoying.
The whole streamer early access thing is fucking stupid as well because as we have literally just seen with MEC it leads people to jump to conclusions because streamers often aren't actually invested in the game so they play it very poorly, thus giving poor impressions of the game to viewers.
The way companies have started dealing with these beta key events is such bullshit.
I don't use twitter or have time to be on some constant social media vigil in hopes that some random streamer or other clearly superior and more important person than myself will take pity on me and relieve me from the codeless wasteland in which I find myself.
If they just sent out the signup codes before, or at least at the same time as the MVP codes, noone would be salty about it. But no, that makes way to much sense.
It's not the end of the world, it's just annoying.
No code yet :<
Are all of you guys complaining about a lack of code frontrunners?
Also, I'd wait until tomorrow before giving up hope (). That's when the codes for 'regular folks' should go out, even if you are a frontrunner then maybe they have mistakenly put you in the wrong batch.faith?