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Mirror's Edge: Catalyst Closed Beta Thread | Didn't Get An Email? Keep Faith

RoadHazard

Gold Member
Yes. IQ isn't the best and the textures are quite muddy ATM but that affects all platforms so seems to be a beta thing. Performance is about the same as Battlefront's betas, which became a pretty much locked 60 at launch. Also the time stamp on the beta suggests this build is already a month old so who knows how much progress they will have made by now.

Is it 900p just like SWBF? Would make sense given the engine.
 
So all the codes were sent out and those who didn't get any code by now won't get any in the upcoming hours or there is still hope?

We just gotta have Faith

If I'm a "frontrunner" according to some previous emails and haven't received a code I'm guessing I didn't make the cut </3 (although I did sign up with another 2 emails, so there's still hope!)
 
Managed to score an XB1 beta code from a Twitch streamer earlier tonight. The beta build's only about 9 GB but took forever to download, so I only got a short time to play.

I was worried about Catalyst, but this beta has really made an impression. As others have said, a lot of the detail textures are very low-res and there is some choppiness in the animation during some cutscenes, but mechanically the game feels amazing. Movement felt fluid, speed was good, and at no time did the moveset feel artificially restricted. By the time I finished the first mission, I had 11/19 runner skills already unlocked just from doing the semi-guided stuff. It does run pretty smoothly at 60 fps but it looks like the XB1 is visibly rendering it at significantly less than 1080p resolution. However, it looks and feels great in motion which is largely the point for a game like this.

The first part of the game is kind of a tutorial in a sense, but it's not a verbose hand-holding one. At no point were there lengthy voices in your head telling you to hold LB to do this, press RT to do that, etc. It was mostly just visual markers integrated into runner vision. The game mostly lets you make a fluid run from the beginning to midpoint of the first mission, and it felt great. The combat does have a kinda dopey tutorial mechanic that you must go through, but I imagine it might be difficult to discover some of the "combos" otherwise.

Actually getting into combat felt much better than in ME '08. I beat up a few guys because the game demands it, but in the latter part of the mission I was mostly just evading them and it works perfectly well. The entry-level guards are only armed with billy clubs and it's pretty easy to avoid them...if you have the room. If they corner you in a hallway you can take them down with any one of a few sorta showy moves, like a slide-kick or a wallrun-propelled boot to the head.

I am particularly enjoying the in-engine cutscenes. It's a big step up IMO from the animated interludes from ME '08 and reduces the destruction of immersion. I'm actually pretty excited, too, about the free-roam aspect of Glass. Being able to explore around was something I'd really wanted to do in the first game, but couldn't. The collectible fetch-quests annoy some, but they play into my compulsion to explore and find things, so it's not bothering me.

And the soundtrack. Ohhhh yeah, it's Solar Fields. You cannot go wrong.

I loved the first Mirror's Edge. Catalyst is like coming home after being away for years and finding the same comfortable and familiar ambience completely unchanged, with the addition of some upgraded furnishings and new tech.

If cutscene frame rate and texture work can be polished up by release, I'll be pretty damn happy. The only other thing I really missed so far was the bone-shattering crunch that succeeded every fall from an extreme height. The ghostly exhalation you hear instead (during the loading screen after death) is strange at first, but it's almost like a reminder to relax and loosen up before trying again.

Gonna have a good time playing this all weekend and into next week, for sure. It reminds me of when I got the pre-release prologue demo for ME '08 and speedran it over and over.

Also, there's an 0451 reference early on. :)

Thanks for your impressions, sounds good to me. I think I'll get it on Xbox One since it is my main machine. My PC probably can't run it and I just prefer my X1 over my PS4.

If anyone has a code (Xbox or PS4) I would love to try the game out for myself.
 

eso76

Member
Wut, the game is 60fps on consoles ??
I was ready to place bets on 30.

Muy impressivo ! Hope I get a code today but not counting on it
 

m4st4

Member
From my past experience, I get beta codes when everybody else already plays the game one week after official launch... Certainly feels that way.
 

Symphonia

Banned
Again, I am willing to pay for an EU PS4 code. Need it today to capture footage for my YouTube channel. Again, I am willing to pay. Message me if you have a code.
 

Arklite

Member
It's not really stupid. I think the skill tree is a way of easing players into Faith's full skill set.

Hence why I specifically mentioned essential moves. The coil, quick turn, and roll are basic moves that make perfect cognitive and intuitive sense and need no "burn" in period on a player's mind.
Again though, their temporary lock seems to have no lasting impact and they've added new moves to bolster the skill tree, so it's a non-issue that just personally annoys me.
 

teokrazia

Member
Hence why I specifically mentioned essential moves. The coil, quick turn, and roll are basic moves that make perfect cognitive and intuitive sense and need no "burn" in period on a player's mind.

People in The Witcher 3 whined all the time about the fall damage.
But there's a roll mechanic that works with the same Mirror's Edge philosophy: until certain heights, with the right timing you can avoid some or even all the damage and mantain momentum.
After some patches CD Projekt made it semi-automatic.
After further patches they introduced a reminder.

'People' are dumb.
 

SomTervo

Member
Hence why I specifically mentioned essential moves. The coil, quick turn, and roll are basic moves that make perfect cognitive and intuitive sense and need no "burn" in period on a player's mind.

Here's the thing: 98% of players are not members of GAF. 85% of them are probably not even what you could call 'hardcore' gamers.

They pick up a game that looks/sounds good from the store, with little reading around it. They boot the game up. They play. Unless the game forces them to, they would probably never look at a skill tree, manual, or moveset otherwise. The majority if players are not interested in looking at that information - they'll just play along, enjoying the game, spending little/no time in tutorials or menus. Many of these will probably be first-time players, too, who don't know the already-established moveset.

So by putting a rudimentary, easy-to-progress upgrade tree in the game, they have forced players to evaluate their moveset even a tiny bit. For seasoned Mirror's Edge players like you and I, it's completely unnecessary, but for the 85% of not particularly invested or experienced players, it's a really, really fucking good idea.

Ive played on both consoles and both consoles have issues. Especially Cutscenes are really struggling with the fps.
Gameplay wise there is a lot of stutter here and there.

You're right about cutscenes actually. They definitely have odd stutters and framerates.

During gameplay though, I've had a great experience. It feels brilliant to play - and this is only a beta build.
 

Tunesmith

formerly "chigiri"
Hence why I specifically mentioned essential moves. The coil, quick turn, and roll are basic moves that make perfect cognitive and intuitive sense and need no "burn" in period on a player's mind.
Again though, their temporary lock seems to have no lasting impact and they've added new moves to bolster the skill tree, so it's a non-issue that just personally annoys me.

The beta is the start of the game and you pretty much can unlock quick turn with your first unlock point after the tutorial.

I can understand the semi-faux outrage at these ME1-type basic skills being gated but I also see why it is the way it is -ease of entry.
 

Skilotonn

xbot xbot xbot xbot xbot
Frontrunner codes are supposed to go out later today, other closed beta signups tomorrow I believe.

Glad that I don't have to worry about that since I got one yesterday.

It's so fun watching people that speedrun Mirror's Edge 1 along with newcomers trying to set records - that's a huge part of what this game is about. People complained immediately about Catalyst being open world, yet it was the complete opposite immediately when I read about it - it seemed like the perfect fit to me, and seeing the beta for a couple days now cements that opinion to me.

Seeing a time trial or a mission as you run and just choosing to do so, and then when you complete it, just heading along on to the next one just like that is how it's meant to be to me.
 
Impossibly, insanely, what they said about not overwhelming new players with moves they'll forget? It might be true.
Can't roll my eyes hard enough

How could you not see this before and how were all of the positive aspects so imperceptible to you? Don't d you never see the brief, early developer diaries with them discussing the game's philosophy? I'm curious at what point you had anything concrete to be so staunchly worried about before the skill tree was revealed.
 

SomTervo

Member
I've never had this much fun doing time trials and delivery missions in an open world game. Here's a thought for you: It's not Mirror's Edge that needs open world. It's open world that needs Mirror's Edge.

This is the thing.

The first game felt like it should have been a 'runner' simulator, where you took on jobs and dodged the cops and did stuff. But it was constrained by super-linear level design and relatively limited scope - along with a couple of flawed design decisions.

This is only a beta, but already you get that sense of immersion - when you meet a client and take a job, it feels like you're taking a job. In a fun way. In a world, rather than on-rails. It's seamless with running out into the world and finishing said job - where the first game always halted you and fragmented the pacing.

Which enhances the first game's core experience by a thousand times. It's consistently fun.
 

m4st4

Member
Ok, since I won't be able to hit F5 for some time, if some good soul manages to read this and happens to have a code extra for EU/PS4 - my PM will gladly accept it! Thanks in advance.
 

Jhn

Member
The way companies have started dealing with these beta key events is such bullshit.
I don't use twitter or have time to be on some constant social media vigil in hopes that some random streamer or other clearly superior and more important person than myself will take pity on me and relieve me from the codeless wasteland in which I find myself.
If they just sent out the signup codes before, or at least at the same time as the MVP codes, noone would be salty about it. But no, that makes way to much sense.

It's not the end of the world, it's just annoying.
 
The way companies have started dealing with these beta key events is such bullshit.

I don't use twitter or have time to be on some constant social media vigil in hopes that some random streamer or other clearly superior and more important person than myself will take pity on me and relieve me from the codeless wasteland in which I find myself.

If they just sent out the signup codes before, or at least at the same time as the MVP codes, noone would be salty about it. But no, that makes way to much sense.

It's not the end of the world, it's just annoying.
The whole streamer early access thing is fucking stupid as well because as we have literally just seen with MEC it leads people to jump to conclusions because streamers often aren't actually invested in the game so they play it very poorly, thus giving poor impressions of the game to viewers.
 

Jhn

Member
The whole streamer early access thing is fucking stupid as well because as we have literally just seen with MEC it leads people to jump to conclusions because streamers often aren't actually invested in the game so they play it very poorly, thus giving poor impressions of the game to viewers.

Yeah, I've noticed that a lot. All the gameplay I've seen have been played so poorly that I really can't evaluate the quality of the game.
Are there any videos out there from people with full control of their extremities? Or maybe even a basic understanding of the mechanics?
 

SomTervo

Member
The way companies have started dealing with these beta key events is such bullshit.
I don't use twitter or have time to be on some constant social media vigil in hopes that some random streamer or other clearly superior and more important person than myself will take pity on me and relieve me from the codeless wasteland in which I find myself.
If they just sent out the signup codes before, or at least at the same time as the MVP codes, noone would be salty about it. But no, that makes way to much sense.

It's not the end of the world, it's just annoying.

It is really bad practice.

Somebody posted a pastebin of loads of Asian codes from the earlier 'ME beta previews' thread and myself, along with many others, managed to snap up one of those. I didn't even enter the beta - I didn't even canvas anyone on social media - and I got a code. It is 100% unnecessary and, in many cases, unfair.

They could redeem the whole thing if they make the beta public for the last 2-3 days of the thing.

The most brutal part is that this is one of the most fun betas I've ever played. It's legit great. The full game has insane amounts of potential.
 

RSB

Banned
Damn, I have the worst luck ever. I decided to replay Mirror's Edge on my Xbone while I wait for the code, and apparently the LB button on my controller is broken, because it's dropping like 60% of my inputs (I tried with other games to make sure, and yeah, it's broken)

So now, even if I get a code, I won't be able to play it. Fuck me.

I should have signed up for the PS4 beta... ;_;
 
No code yet :<

Beta codes usually go out on US time with EA games, seeing as it isn't even the start of the standard working day in the east or west coast I wouldn't worry about it. I'm just as impatient as everyone else though. Haven't heard of a single person that is a 'frontrunner' and receiving a code via official means yet.
 

Khasim

Member
Are all of you guys complaining about a lack of code frontrunners?

Also, I'd wait until tomorrow before giving up hope (
faith?
). That's when the codes for 'regular folks' should go out, even if you are a frontrunner then maybe they have mistakenly put you in the wrong batch.
 

Jhn

Member
Are all of you guys complaining about a lack of code frontrunners?

Also, I'd wait until tomorrow before giving up hope (
faith?
). That's when the codes for 'regular folks' should go out, even if you are a frontrunner then maybe they have mistakenly put you in the wrong batch.

Are you saying that you've received your code through official channels after signing up and being frontrunner? If so, that's the first I've heard of it.
 

Mr Croft

Member
So a pre order (which I have had for about a month) does not get access? Or is it on the list of codes for Tomorrow?

Edit answered


Edit 2: I missed this frontrunner thing and I call myself a mirrors edge fan...

Edit 3: got mine N/A X1
 
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